DaffyDeer
Joined: 11 Aug 2025
Posts: 48
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Posted: Fri Jan 23, 2026 4:42 am Post subject: Arc Raiders: The Stitcher SMG - A Detailed Guide |
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What Is the Stitcher?
The Stitcher is a submachine gun (SMG) that operates using light ammo. It's available through various methods such as scavenging, crafting, or purchasing from vendors like Tian Wen. It's a weapon often favored for its decent damage output in close-range combat, especially when you are raiding smaller, tighter spaces.
Key Stats:
Ammo Type: Light Ammo
Magazine Size: 20
Firing Mode: Fully-Automatic
Damage: 7 per shot
Fire Rate: 45.3 rounds per minute
Headshot Multiplier: 2.5x
Range: 42.1 meters
Stability: 45.3
Agility: 73.8
Stealth: 19
The Stitcher's low damage per shot is balanced by its high agility and decent fire rate, but it does come with a few downsides. The recoil can be quite difficult to control, especially during prolonged bursts. If you’re not prepared to manage this recoil, you might find yourself missing your shots.
So, what makes the Stitcher worth using?
In Arc Raiders, weapons need to be versatile. The Stitcher fills the niche of being an SMG that’s both rapid in fire and good for mobility. Its high agility means you can stay nimble while firing, making it effective in hit-and-run situations. Its ability to deal quick bursts of damage makes it ideal for mid-range combat and close quarters, but it lacks the stopping power or precision of a long-range weapon.
Is the Stitcher a Good Choice Early in the Game?
When you’re just starting, the Stitcher can be a solid weapon to rely on. It doesn’t have the damage output of higher-tier weapons, but it’s easier to use and widely available. Many players in the early stages of the game choose it as their go-to weapon because of its reasonable accessibility, decent rate of fire, and the fact that it’s a common weapon.
Pros of the Stitcher:
Easy to obtain: It's available through scavenging, crafting, and purchasing from NPC vendors.
Fast firing speed: The high rate of fire allows for quick engagements.
Good in close range: Ideal for close-quarters combat, making it effective against small groups of enemies or solo enemies that rush toward you.
Cons:
Low damage: While its rate of fire is high, each shot deals relatively low damage.
Recoil: It’s tough to control, especially during sustained fire.
Limited armor penetration: The Stitcher does not fare well against enemies wearing strong armor.
How Can You Upgrade the Stitcher?
Upgrading the Stitcher increases its performance significantly. There are several tiers of upgrades, and each one adds new perks to make the weapon more powerful and easier to use.
Upgrade Paths:
Stitcher I → Stitcher II: This upgrade reduces horizontal recoil by 16.6%, reduces reload time by 13%, and adds +10 durability.
Stitcher II → Stitcher III: Here, the horizontal recoil reduction improves to 33.3%, reload time is further reduced by 26%, and durability is increased by +20.
Stitcher III → Stitcher IV: The final upgrade reduces horizontal recoil by 50%, cuts reload time by 40%, and boosts durability by +30.
Each tier requires more resources to craft and upgrade, but these enhancements can make a significant difference, especially when you start facing tougher enemies. With each upgrade, the weapon becomes more stable, easier to reload, and more durable, which is crucial in longer raids.
Materials Required for Crafting and Upgrading:
Stitcher I: 8 Metal Parts, 4 Rubber Parts
Stitcher II: 1 Stitcher I, 8 Metal Parts, 12 Rubber Parts
Stitcher III: 1 Stitcher II, 10 Metal Parts, 1 Simple Gun Parts
Stitcher IV: 1 Stitcher III, 3 Mechanical Components, 1 Simple Gun Parts
If you're crafting the Stitcher from scratch, you’ll need to collect these parts and materials to create each upgraded version.
How Do You Repair the Stitcher?
Like most weapons in Arc Raiders, the Stitcher will degrade over time and usage. When it does, you’ll need to repair it using resources. Here’s what you need to know about repairing the Stitcher at each upgrade level:
Repair Costs:
Stitcher I: 3 Metal Parts, 2 Rubber Parts (Durability +50)
Stitcher II: 6 Metal Parts, 6 Rubber Parts (Durability +55)
Stitcher III: 12 Metal Parts, 1 Simple Gun Parts (Durability +60)
Stitcher IV: 2 Mechanical Components, 2 Simple Gun Parts (Durability +65)
You’ll need to keep an eye on the condition of your weapon, especially during long raids, as repairs are essential to keep your weapon in fighting shape.
Can You Sell the Stitcher or Its Parts?
Yes, you can sell the Stitcher at various stages, and the price increases as you upgrade it. Here’s a quick look at the prices:
Stitcher I: 800 coins
Stitcher II: 2,000 coins
Stitcher III: 3,000 coins
Stitcher IV: 5,000 coins
However, if you prefer to recycle or salvage parts of your Stitcher, here’s what you’ll get:
Recycling:
Stitcher I: 3 Metal Parts, 2 Rubber Parts
Stitcher II: 6 Metal Parts, 6 Rubber Parts
Stitcher III: 12 Metal Parts, 1 Simple Gun Parts
Stitcher IV: 2 Mechanical Components, 2 Simple Gun Parts
Salvaging:
Stitcher I: 3 Metal Parts
Stitcher II: 6 Metal Parts
Stitcher III: 1 Simple Gun Parts
Stitcher IV: 2 Simple Gun Parts
The value of salvaging parts might make it worthwhile if you need certain components but don’t want to hold onto the full weapon.
Should You Buy the Stitcher?
If you’re looking for cheap ARC Raiders items available on U4N, the Stitcher can be a solid choice, especially if you need a dependable weapon early in the game. It’s affordable, easy to upgrade, and remains useful throughout many stages of your raids.
That said, if you have access to higher-tier weapons or better alternatives, the Stitcher’s low damage and recoil may make it less appealing as you progress. It’s always a good idea to experiment with other weapons as you advance to see what works best for your playstyle.
Is the Stitcher Right for You?
The Stitcher is an accessible, relatively low-cost SMG that can serve you well in the early stages of Arc Raiders. It’s effective for close-range combat and is easy to control when you get the hang of it. However, its low damage and recoil make it a less optimal choice in later game stages when you need something more powerful.
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