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PostPosted: Thu Jan 15, 2026 8:20 pm    Post subject: Black Ops 7 Astra Malorum Zombies easter eggs: How to find t Reply with quote

Here's how to complete this Call of Duty space set zombies map.





It's not easy to figure out how to make the cod bo7 bot lobby Astra Malorum Zombies Easter Egg. It's not easy to figure out all the steps and requirements. We've got you covered with a complete guide and walkthrough that will help you finish it.





This is the second Zombies Map in Call of Duty Black Ops 7. Instead of the truck that you upgrade to move around, you will be chasing a roaming boss who you can't kill. They always come back after you think you have finished them. Let's start. There is a lot of work to be done if you plan to complete the game.





The main quest of Astra Malorum begins with the same steps as all other mmoset COD zombie easter eggs: finding, turning on and unlocking Pack-aPunch.





You must first repair the Harmonic oculus in the Observatory Dome. You will need two Harmonic Components to fix it. One is found in the Luminarium, and the other in the Machina Astralis. After you have sorted out the Harmonic Components, you will need to defend the Oculus from a wave zombies.





After the Harmonic Oculus is repaired, you can use the Pack-aPunch machine to pack your weapon and begin the next stage.





LGM-1, the new Wonder Weapon of Astra Malorum is required to complete the Easter Egg. You'll have to defeat OSCAR, the map boss that roams around. As I said, it's unkillable and keeps coming back. To get the LGM-1, you'll need to kill him three times using various contraptions around Astra Malorum. Each time you die, he will respawn, and you can repeat this process in a new way.





Three spare parts are required to activate the traps that you will need to kill OSCAR.





Car Battery


Aberrant Wiring


Damaged Drone


Use a Pack-aPunched weapon and shoot the hood on Ol' Tessie in the spawn zone to get the Car Battery. Inside, you will find the battery.





Check all lampposts on the map to find the Aberrant Wiring. You will see one of them flickering. The Aberrant Wiring can be found by shooting this flickering lamp.





You'll have to defeat OSCAR by taking out one of his shield-drones. Once the drone is down, you don't have to kill OSCAR. Just grab it and run.





Once you've got all three pieces, you can start using Astra Malorum to kill Oscar.





Start by heading to the Pack-a-Punch Room (the Observatory Dome). Find and shoot the five steaming machines on the wall.





Use the device located next to the Harmonic oculus. Then, align the crosshair of the telescope with the sun in order to summon a beam of lasers on the Pack-apunch platform. Once the laser beam is there, drag Oscar into it to kill him.





Then, go to the Luminarium. Activate the trap at the center of the room. Oscar will slowly be damaged, so guide him around the room and shoot his shield drones when they appear.





You'll need to have the Cryo Freeze mod installed on your weapon in order to complete the trap. Use Cryo Freeze when you have it to shoot purple crystals that are found on the map. These enemies will drop items called Absolute Zero Fragments.





Once you have three Absolute Zero fragments, bring Oscar to Museum Infinitum. Then activate the rocket trap. If you lure Oscar into the correct position, the Absolute Zero Fragments create an icy blast that damages Oscar if he passes through it.





OSCAR will drop the LGM-1 once it dies in trap 3. If it is easier, you can perform these traps in any other order.





You must follow Oscar on the map and not be detected. Listen to the audio logs that he begins to play. Once he respawns, just stick behind him and he will eventually start playing audio logs through his speakers.





He'll eventually play a recording from elimination 20 that targets Doctor Thurston. Thurston will randomly name three planets that you'll need to memorize.





The number assigned to each planet is based on the locati0n of that planet in our solar systems. Mercury is 1, Venus 2, Earth 3, etc. The three planets can be converted into a 3-digit code. Head to the Pack-aPunch room and enter the code in the machine on a pillar.





Keep moving during this phase. Caltheris can easily kill you if she catches you. She will also throw rocks at you, so keep moving to avoid them.





She will become Caltheris ascendant in phase three. This is a dangerous version of Phase 2, complete with bigger rocks and a deadlier slam. Keep moving and use the LGM-1 on her armor to allow your allies to attack her weak points again.





Caltheris, the Needle, will become even stronger in the final phase. In this phase she deals more damage and her rocks create purple electrified clouds. Plan your movements carefully before you step into one.





You'll be victorious after slowly reducing Caltheris’ health bar. Enjoy the Astra Malorum final cutscene!
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